Creative direction, writing, motion and illustration, web design and development, installation design.


This project will premiere at the Jordan Schnitzer Museum of Art on January 14, 2021 as a part of a showcase in recognition of the winners of the 2020 Arlene Schnitzer Prize (First Prize). 

Please enjoy this preview in the meantime.


Last Night is a chooseable-path work of young adult fiction that provides a safe place for teens to experiment with the boundaries of ethical sexual behavior. Readers navigate an archetypical college party scene and make decisions about consuming alcohol, pursuing hookups, and testing friendships. Sex is explored in scenes that reflect real-world scenarios in which consent is often assumed due to body language, shared histories, or physical proximity. There are 14 possible endings, some of which involve your character getting hurt or hurting others. This framework allows young people to explore the ways power can be experienced and wielded— a person might assume a great deal of power in one sexual encounter, but be made to feel powerless in another.

This story is borrowed from my life experiences and is based on primary research I have conducted with men about their views on consent. While I personally never had the traditional college experience, researchers Erica Boas, Jason Laker, Peggy Orenstein, Lisa Wade, Jennifer S. Hrisch, and Shaus Khan expanded my understanding of the pressures young people face from the media, their peers, and institutions to do college right— which includes hooking up a lot. This leads many students to believe that whatever amount of sex they are having is not enough and drives them toward risky sexual behavior. This pressure in conjunction with low literacy in regards to sexual health, consent, and pornography has created a public health crisis on campuses— a burden which is commonly carried by female students in their first six months of their college careers.


Simon Boas. A Midgray project.


Thesis I & Thesis II

Home page and title animation.

Strong emphasis was placed on the design and development of the mobile experience since the project targets teen audiences. 

A sample of the motion illustrations that are included throughout the story.
© Kris Blackmore 2020